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Other Discussion / Happy Wheels Demo
« Last post by zindara on March 19, 2019, 03:49:44 AM »
Happy Wheels is a ragdoll physics-based platform browser game developed and published by American studio Fancy Force. Created by video game designer Jim Bonacci in 2010, the game features several player characters, who use different, sometimes atypical, vehicles to traverse the game's many levels.

* Characters in happy wheels game:
- Segway Guy
- Betty
- Wheelchair Guy
- Billy and Bobby
- Lawnmower Larry
- Pogo Pete
- Santa Claus
- Helicopter Harry
- Motorcycle Mike and Motorcycle Mary
- Irresponsible Mom
- Indy
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Other Discussion / Re: Hi all
« Last post by William Fisher on March 18, 2019, 07:43:13 AM »
Yeah, that's a really decent tutorial! I learned a lot from it.
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Programming with NASM / Re: debug nasm os
« Last post by debs3759 on March 13, 2019, 11:00:05 PM »
If you want to see a fully documented FAT12 bootloader in nasm, check my thread at https://forum.nasm.us/index.php?topic=2265.0

It reads a text file from the floppy (it can be very fragmented) and displays it. It is easy to change it to load and execute a second stage loader, and converting it for FAT16 or FAT32 would be trivial. I need to get back into coding and update it, my OS died when I got too ill to code.
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Programming with NASM / Re: debug nasm os
« Last post by Frank Kotler on March 13, 2019, 01:32:48 AM »
Dunno. Consult the Bochs documentation?

Best,
Frank

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Programming with NASM / Re: debug nasm os
« Last post by serrrgggeee on March 12, 2019, 06:44:53 AM »
seems to suggest Bochs for debugging. Good luck!
can you give some example how to use Bochs to debug. I want debuging not only mike os, it`s fit any bootloader writed on nasm.
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Programming with NASM / Re: debug nasm os
« Last post by Frank Kotler on March 10, 2019, 11:12:31 PM »
Hi serrrgggeee.

Welcome to the forum.

Why are you looking at code you don't understand? An OS is an advanced project. Not suitable for a beginner. You'll only frustrate yourself! I strongly suggest starting with something simpler and working your way up.

Having said that, the MikeOS page:
http://mikeos.sourceforge.net/handbook-user.html
seems to suggest Bochs for debugging. Good luck!

Best,
Frank

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Programming with NASM / debug nasm os
« Last post by serrrgggeee on March 10, 2019, 04:29:02 PM »
Hi. I learn mike os and not understand any part of code, how can i debug code. I mean that i want see a streeng`s number where code has executed.
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Example Code / Re: Anyone have a copy of the source for Paul Carter's asm_io.o?
« Last post by Clay on March 10, 2019, 09:06:46 AM »
I would highly recommend the NASM Tutorial at:

http://cs.lmu.edu/~ray/notes/nasmtutorial/
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Programming with NASM / Re: Compiling subroutines only when needed
« Last post by RuudB on March 08, 2019, 06:02:24 AM »
Hallo Frank,
You can "%include" files, ... I guess I didn't make that clear...
No, you made that very clear. The problem is, I already have this file with goodies. If I just pick the needed subroutine, the original COM is just a few hundred bytes. If I include the file with goodies, it becomes 19 KB. 19 KB doesn't sound much in this time but when having to work on a Commodore PC1 with just one 360 KB floppy drive, size does matter.

But just in case I did misunderstood you, I'm sorry and any help is welcome!
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Programming with NASM / Re: Compiling subroutines only when needed
« Last post by Frank Kotler on March 07, 2019, 09:02:14 PM »
Hi Ruud,

Right, "-f bin" does not produce a linkable format. You can "%include" files, or if you want to assemble the separate files first, "incbin" should work. "global" doesn't work ether but is silently ignored - really should be an error or warning. I guess I didn't make that clear...

Best.
Frank
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