Author Topic: (can delete: wrong alert) Problem of optimization: intel compiler versus nasm  (Read 4696 times)

Offline shaynox

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Hello, i have wrote a 3D rendering program with nasm and have 14 fps with this scene: voxel cube 100*100*100.

I test with the same code and same scene through asm inline with icl and have ~45 fps.

So i would know what's the problem ? how nasm and icl optimize my program, is about machine language ?

I don't really want learn machine language :/

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« Last Edit: December 17, 2014, 12:36:52 AM by shaynox »


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