Hello, i have wrote a 3D rendering program with nasm and have 14 fps with this scene: voxel cube 100*100*100.
I test with the same code and same scene through asm inline with icl and have ~45 fps.
So i would know what's the problem ? how nasm and icl optimize my program, is about machine language ?
I don't really want learn machine language :/
For more information:
https://software.intel.com/en-us/forums/topic/530519?page=3#comment-1808421