NASM - The Netwide Assembler

NASM Forum => Programming with NASM => Topic started by: shaynox on December 16, 2014, 11:48:26 PM

Title: (can delete: wrong alert) Problem of optimization: intel compiler versus nasm
Post by: shaynox on December 16, 2014, 11:48:26 PM
Hello, i have wrote a 3D rendering program with nasm and have 14 fps with this scene: voxel cube 100*100*100.

I test with the same code and same scene through asm inline with icl and have ~45 fps.

So i would know what's the problem ? how nasm and icl optimize my program, is about machine language ?

I don't really want learn machine language :/

For more information:
https://software.intel.com/en-us/forums/topic/530519?page=3#comment-1808421