Author Topic: Linking and compiling my frst x64 asm code  (Read 4583 times)

Offline Jaafar

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Linking and compiling my frst x64 asm code
« on: August 06, 2022, 09:52:02 AM »
Hi dear asm community,

Info: I am running Windows10 x64bit .

I am a newbie and want to start learning to code in assembly.

I have installed nasm.exe and and have written my first console "hello world" code in asm (code snippet copied from the internet) BUT I can't for the life of me link or compile the file. The cmd prompt keeps saying can't recognize the commands.

I have spent 2 entire days trynig to link and compile the asm code but without any luck. This is so frustrating as I just want to dive into writing asm code.

Can anyone please guide me step by step ?

Regards.



« Last Edit: August 06, 2022, 09:53:34 AM by Jaafar »

Offline Frank Kotler

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Re: Linking and compiling my frst x64 asm code
« Reply #1 on: August 06, 2022, 12:06:39 PM »
Hi Jaafar,

Welcome to the forum.

Good start telling us what OS  you're running! Next, you will probably have to tell us which linker you're using (or trying to use). "Golink" is pretty popular, "ld" is available, Microsoft's "link" will work -  you want the "incremental" version, not the "segmented" version... Maybe others(?).
 
Maybe I shouldn't mention this, but others in your position have gotten ahold of a Linux snippet and are trying to use that on Windows - won't work...

So... good start, but keep telling us what you tried and what happened. Nasm will do a lot of different things, and linkers too...

I haven't run Windows for a long time, but surely someone will be able to help you.

Best,
Frank


Offline Jaafar

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Re: Linking and compiling my frst x64 asm code
« Reply #2 on: August 06, 2022, 01:46:40 PM »
Hi Frank. Thanks for replying.

I donwloaded and installed GoLink.exe but I don't know how to use it. I am a complete beginner.

Do I need to place the Golink.exe in the same folder as the nasm.exe ? do I need to add any folders to the windows environnement variable Path ? and what about compiling ?

I wish I could find a step by step guide for dummies.

Thanks again.

Offline Frank Kotler

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Re: Linking and compiling my frst x64 asm code
« Reply #3 on: August 06, 2022, 06:24:36 PM »
Hi again Jaafar,

We may need to create that step by step guide.

We were all complete beginners at one time. That can be fixed.

I am old and tired, My memory is all shot... among other things. That may not be so easy to fix.

I KNOW I have seen simple examples right on this forum... but can't find 'em right now.

Where did you find the code? Any help there?

You shouldn't need to put Golink in the same folder as Nasm. You will want to put them both on your path. That's one step.

Assemble with "nasm -f win64 myfile.asm". Other options are possible but probably not necessary. That's one step.

Now... "golink /console myfile.o ... some more stuff" :) That should do it. The "more stuff" might be like :"user64.dll"? Maybe :"kernel64.dll"? Sorry I can't be more help there.

It gets easier after the first time. But you know that, that's what you're asking... If you don't get any help with Golink, fool with it 'til it works, :) Show us more of what you did, if you need to.

Best,
Frank


Offline debs3759

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Re: Linking and compiling my frst x64 asm code
« Reply #4 on: August 07, 2022, 12:32:44 AM »
Please post the code you are struggling with, as that may help us determine what the problem is. For example, 16-bit code won't run in a 64-bit Windows console.
My graphics card database: www.gpuzoo.com

Offline Jaafar

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Re: Linking and compiling my frst x64 asm code
« Reply #5 on: August 07, 2022, 12:01:26 PM »
Thanks.

I have taken the code snippet from here :
https://www.davidgrantham.com/nasm-console64/

Code: [Select]
                                                ; Console Message, 64 bit. V1.03
NULL              EQU 0                         ; Constants
STD_OUTPUT_HANDLE EQU -11

extern GetStdHandle                             ; Import external symbols
extern WriteFile                                ; Windows API functions, not decorated
extern ExitProcess

global Start                                    ; Export symbols. The entry point

section .data                                   ; Initialized data segment
 Message        db "Console Message 64", 0Dh, 0Ah
 MessageLength  EQU $-Message                   ; Address of this line ($) - address of Message

section .bss                                    ; Uninitialized data segment
alignb 8
 StandardHandle resq 1
 Written        resq 1

section .text                                   ; Code segment
Start:
 sub   RSP, 8                                   ; Align the stack to a multiple of 16 bytes

 sub   RSP, 32                                  ; 32 bytes of shadow space
 mov   ECX, STD_OUTPUT_HANDLE
 call  GetStdHandle
 mov   qword [REL StandardHandle], RAX
 add   RSP, 32                                  ; Remove the 32 bytes

 sub   RSP, 32 + 8 + 8                          ; Shadow space + 5th parameter + align stack
                                                ; to a multiple of 16 bytes
 mov   RCX, qword [REL StandardHandle]          ; 1st parameter
 lea   RDX, [REL Message]                       ; 2nd parameter
 mov   R8, MessageLength                        ; 3rd parameter
 lea   R9, [REL Written]                        ; 4th parameter
 mov   qword [RSP + 4 * 8], NULL                ; 5th parameter
 call  WriteFile                                ; Output can be redirect to a file using >
 add   RSP, 48                                  ; Remove the 48 bytes

 xor   ECX, ECX
 call  ExitProcess

Offline Frank Kotler

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Re: Linking and compiling my frst x64 asm code
« Reply #6 on: August 07, 2022, 05:48:49 PM »
 Super! That is exactly the code I had in mind. It's been a long time since I've run Windows, but that's the way I remember it. Hooray for David Grantham! I don't think he's a member of this forum, but we would love to have him!

He goes on to give linking instructions:

Link

    golink /entry:Start /console kernel32.dll user32.dll ConsoleMessage64.obj

I was pretty close... (counts in horseshoes and nuclear weapons) This is "or" Polink. you don't need both (I'm quite sure).

    polink /ENTRY:Start /SUBSYSTEM:CONSOLE /LIBPATH:c:\lib64 kernel32.lib user32.lib ConsoleMessage64.obj

That should do it. Do you need "permission" for the directory/folder in Windows these days?

We're on our way to that step by step guide. Maybe should start with "Hpw do I open a console?" Used to be "command.com" (hasn't really been a ".com" file for a long time). Now it's "cmd.exe", right?

Thanks, Jaadae!

Best,
Frank


Offline fredericopissarra

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Re: Linking and compiling my frst x64 asm code
« Reply #7 on: August 08, 2022, 12:38:40 AM »
Simplier and with ANSI:
Code: [Select]
; test.asm
;
; nasm -fwin64 -o test.o test.asm
; ld -s -o test.exe test.o -lkernel32
;
  bits  64
  default rel

  %define ENABLE_VIRTUAL_TERMINAL_PROCESSING 4

  section .bss

mode:
  resd  1

  section .rodata

msg:
  db    `\033[1;31mH\033[1;32me\033[1;33ml\033[1;34ml\033[1;35mo\033[m\r\n`
msg_len equ $ - msg

  section .text

  ; From kernel32.dll
  extern __imp_GetStdHandle
  extern __imp_GetConsoleMode
  extern __imp_SetConsoleMode
  extern __imp_WriteConsoleA
  extern __imp_ExitProcess

  global _start

_start:
  mov   ecx,-11                 ; STD_OUTPUT_HANDLE
  call  [__imp_GetStdHandle]

  mov   rbx,rax                 ; Preserve handle in RBX.

  ; Enable VT100 on Windows Terminal.
  mov   rcx,rax
  lea   rdx,[mode]
  call  [__imp_GetConsoleMode]
  mov   edx,[mode]
  or    edx,ENABLE_VIRTUAL_TERMINAL_PROCESSING
  mov   rcx,rbx
  call  [__imp_SetConsoleMode]

  ; Write to Console.
  mov   rcx,rbx
  lea   rdx,[msg]
  mov   r8d,msg_len
  xor   r9d,r9d
  push  0
  call  [__imp_WriteConsoleA]

  xor   ecx,ecx
  jmp  [__imp_ExitProcess]
« Last Edit: August 08, 2022, 11:56:02 AM by fredericopissarra »

Offline Frank Kotler

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Re: Linking and compiling my frst x64 asm code
« Reply #8 on: August 08, 2022, 02:09:05 AM »
msg:
  db    `\033[1;31mH\033[1;32me\033[1;33ml\033[1;34ml\033[1;35mo\033[m\r\n`

Say what?

Best,
Frank


Offline fredericopissarra

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Re: Linking and compiling my frst x64 asm code
« Reply #9 on: August 08, 2022, 11:11:04 AM »
msg:
  db    `\033[1;31mH\033[1;32me\033[1;33ml\033[1;34ml\033[1;35mo\033[m\r\n`

Say what?

Hello

Offline Frank Kotler

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Re: Linking and compiling my frst x64 asm code
« Reply #10 on: August 08, 2022, 11:44:58 AM »
Cool!

Thank you!

Best,
Frank


Offline fredericopissarra

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Re: Linking and compiling my frst x64 asm code
« Reply #11 on: August 08, 2022, 12:15:50 PM »
Just to point out that ANSI processing is enabled by default on UNIXes in general. The same code, for Linux, is simplier:
Code: [Select]
; nasm -felf64 -o test.o test.asm
; ld -s -o test test.o

  bits  64
  default rel

  section .rodata

  ; To learn abour ANSI codes:
  ; https://en.wikipedia.org/wiki/ANSI_escape_code
  ;
  ; More precisely, we should see VT-100/VT-101 control codes:
  ; https://vt100.net/docs/vt510-rm/chapter4.html

msg:
  db  `\033[1;31mH\033[1;32me\033[1;33ml\033[1;34ml\033[1;35mo\033[m\n`
msg_length equ $ - msg

  section .text

  global  _start
_start:
  mov   eax,1     ; write syscall
  mov   edi,eax   ; stdout
  lea   rsi,[msg]
  mov   edx,msg_length
  syscall

  mov   eax,60    ; exit syscall
  xor   edi,edi
  syscall
But this is UNIX code... On Windows we must enable terminal emulation to use ANSI codes AND use Console API.

PS: Use WriteConsoleA, not WriteFile.
WriteFile won't work in every Windows versions because, the terminal HANDLE isn't a file descriptor, as in UNIXes... If you want to read/write from/to terminal you should use Win32 Console API.

[]s
Fred

Offline Frank Kotler

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Re: Linking and compiling my frst x64 asm code
« Reply #12 on: August 08, 2022, 04:30:37 PM »
I never realized that ANSI was enabled on Linux, or I would have tried your message instead of asking such a foolish question! I will try it soon. I remember ANSI vaguely from the good old DOS days.  Once again, thank you!

Best,
Frank


Offline Frank Kotler

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Re: Linking and compiling my frst x64 asm code
« Reply #13 on: August 08, 2022, 10:41:33 PM »
Cool! Just like your picture. I had no idea I could do that in Linux. We live and learn.

To get back to Jaafar's question... How are you doing? Got anything to link yet?  Either version? Preferably both?

Best,
Frank


Offline JohnG

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Re: Linking and compiling my frst x64 asm code
« Reply #14 on: August 09, 2022, 03:07:45 AM »
Hi All,

I think he may have fixed his problem with adding things to his windows environment.  Sounds like the errors you would get for not doing so.   Mind you that example is going to fly if you just click on the .exe created, you would be lucky to even see the cmd window displayed.
And I just tried it, it assembles and compiles just fine.

John