Hi shaynox.
encryptor256 is right.
There is a table of OPCODE structures.
This structure has three members: operands, value and flags,(machine values), like:
OPCODE popn_aaa[] =
{
{
OP_CODEONLY, 0x0037, 0x0000
}
,
{
0, 0, 0
}
,
};
OPCODE popn_aad[] =
{
{
OP_CODEONLY, 0x0ad5, 0x0200
}
,
{
0, 0, 0
}
,
};
etc.
When the compiler writes the object code, use the above table.
To encryptor256:
CoderStudio has a bug that is easy to correct.
I 'll adapt CoderStudio to support wcc32 and wlink32 soon.
This is because I worked on wcc32, wlink32, header files, libraries and testing these,
for 6 months and for 5 hours per day and with David Lindauer help.
Manos.