Author Topic: what is the relationship between the address of a varible in a elf and memory?  (Read 10686 times)

Offline puttyios

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what is the relationship between the address of a varible in a elf and memory?

before a executable file is loaded into memory  and  after ,  how a varible address map to physical memory address?

Offline TightCoderEx

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Take for example source code such as this

                mov     rsi, Prompt
                push    rcx                     ; We're going to need this at end
               
     .ShowNme   mov      al, cl                 ; Get position number
                or       al, 48                 ; Make uppercase A - Z
                mov     byte [rsi + 1], al
                call    Console
                push    rsi
                mov     rsi, [rbx+rcx]          ; get pointer to name
                call    Console
                pop     rsi
                loop    .ShowNme


After assembling nasm -f elf64 you get this result in the object file

  32:   48 be 00 00 00 00 00    movabs rsi,0x0
  39:   00 00 00
  3c:   51                      push   rcx

  3d:   88 c8                   mov    al,cl
  3f:   0c 30                   or     al,0x30
  41:   88 46 01                mov    BYTE PTR [rsi+0x1],al
  44:   e8 00 00 00 00          call   49 <ParseCL.ShowNme+0xc>
  49:   56                      push   rsi
  4a:   48 8b 34 0b             mov    rsi,QWORD PTR [rbx+rcx*1]
  4e:   e8 00 00 00 00          call   53 <ParseCL.ShowNme+0x16>
  53:   5e                      pop    rsi
  54:   e2 e7                   loop   3d <ParseCL.ShowNme>


Notice how the code in purple doesn't make any sense and it won't until linked with all other components and then

  400212:   48 be 50 12 60 00 00    movabs rsi,0x601250
  400219:   00 00 00
  40021c:   51                      push   rcx

  40021d:   88 c8                   mov    al,cl
  40021f:   0c 30                   or     al,0x30
  400221:   88 46 01                mov    BYTE PTR [rsi+0x1],al
  400224:   e8 97 fe ff ff          call   4000c0 <Console>
  400229:   56                      push   rsi
  40022a:   48 8b 34 0b             mov    rsi,QWORD PTR [rbx+rcx*1]
  40022e:   e8 8d fe ff ff          call   4000c0 <Console>
  400233:   5e                      pop    rsi
  400234:   e2 e7                   loop   40021d <ParseCL.ShowNme>


This is where the linker has resolved it is in virtual memory.  Where it actually reside in physical memory is really
not that important and the OS looks after that.

Offline codeFoil

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In fact, when an operating system implements virtual memory, you can not even determine ahead of time where in physical memory your code will be located even after it begins to run.  The contents of memory can be shuffled to and from disk as needed when task switches occur, and it is possible for code to wind up at different PHYSICAL memory locations at different times.  The VIRTUAL memory addresses however, remain the same.  In effect, we often pretend that our program is the only non system code present.