NASM - The Netwide Assembler

NASM Forum => Example Code => Topic started by: avcaballero on February 03, 2012, 07:23:24 AM

Title: Tetris game example
Post by: avcaballero on February 03, 2012, 07:23:24 AM
Well, I didn't know exactly where post this message because it is not example code, but an asm example program. I didn't know neither if uploading files is working already, I'm glad to see it ready. ;)

I present a Tetris game, 100% asm code, with a new shape, "U" alike. It is not finished yet, but still in "beta" state. There are some known bugs that I will fix when I have time:

* Avoid a bit of flickering in main window
* Sometimes program hungs up
* ...
* If you find anything more, please tell me, would be very appreciated.

Nevertheless, it is already playable. It has some neat features, I think, like a double buffering 3d starfield to report the hall of fame's scores.

The program creates a hidden file named "WFTetris.txt" where writes down the hall of fame figures.

Have fun,
alfonso
Title: Re: Tetris game example
Post by: avcaballero on February 07, 2012, 08:37:05 AM
Main window has no flickering now (double buffering added), and it is more stable. Any bug, please. report.

Regards
Title: Re: Tetris game example
Post by: szilard on January 08, 2013, 08:08:01 PM
share please the source code of the game.