NASM - The Netwide Assembler
NASM Forum => Example Code => Topic started by: avcaballero on February 03, 2012, 07:23:24 AM
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Well, I didn't know exactly where post this message because it is not example code, but an asm example program. I didn't know neither if uploading files is working already, I'm glad to see it ready. ;)
I present a Tetris game, 100% asm code, with a new shape, "U" alike. It is not finished yet, but still in "beta" state. There are some known bugs that I will fix when I have time:
* Avoid a bit of flickering in main window
* Sometimes program hungs up
* ...
* If you find anything more, please tell me, would be very appreciated.
Nevertheless, it is already playable. It has some neat features, I think, like a double buffering 3d starfield to report the hall of fame's scores.
The program creates a hidden file named "WFTetris.txt" where writes down the hall of fame figures.
Have fun,
alfonso
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Main window has no flickering now (double buffering added), and it is more stable. Any bug, please. report.
Regards
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share please the source code of the game.